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 Twilight Temple Drops Chart

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Twilight Temple Drops Chart Empty
PostSubject: Twilight Temple Drops Chart   Twilight Temple Drops Chart EmptyFri Oct 09, 2009 10:59 am

If you want a DROP TABLE and table of who spawn on which mode, check this link:
http://vanaheim.the-aria.com/pw/tt/
For those trying to understand, its ordered as following:

1-1 | 1-2 | 1-3

2-1 | 2-2 | 2-3

3-1 | 3-2 | 3-3

The colors are merely comparing with other bosses of SAME MODE, not overall bosses of the dungeon. Drum is hard comparing to chintien or dimentora, but piece of cake comparing to fataliqua (hit harder and has more hp). Also, bosses with wide-screen AoE are harder because they force the cleric to cast bubble to keep healing everybody, but besides that fact, they are overall easier than "brown" coloured bosses.

Note that some bosses "only" attack with certain elemental spells, but obviously will also do physical attacks if you get too close (AS ANY MAGE MONSTER ON THE GAME), and thats how MOST, if not all, bosses will be killed, with a melee tanker.


Chapter 1: Requiem of Wraith
Quote:
Chintien: Chronol
Physical Attack: 1228 - 3684
Magic Attack: 1842 - 5525
HP: 811.278
Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Chronol
Physical Attack: 1588 - 4763
Magic Attack: 2381 - 7144
HP: 695.393
Always will spawn too. But this guy on the other hand, is different, on squad mode he will cast a Physical Damage Area of Effect spell every 10 seconds once his HP goes bellow 50% (around the "PER" of his name), and the range is so wide that you cant just heal from far. Usually the squads need to use blue bubble on this guy (to cut damage by half), or you are doomed to kill half the squad or more. Note aswell that the damage will start low, but the max damage will increase as his HP goes down, doing very high hits when he is about to die.
Besides that AoE attack, his only other attack is a Metal spell that he will cast constantly.
Note, on 1-1 (chronol), he will spawn on the middle of the dungeon, and the gate behind him will be closed.

Soulbanisher: Chronol
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620
HP: 1.246.067
Only spawns on "HIGH" boss spawn, he will be at the start of the dungeon, unlike his proper room (1-2 and 1-3 spawn), will do no AoE attacks and is very easy, but has a lot of HP.
You will only see this boss when doing the Last Hope (final part of Wraith Ploy, lv70+ quest to travel time), he will be blocking your way to Vipenalt, but if you are sneaky, you can pass through him unnoticed.
Special Note: This boss will drop no materials.

Dimentora: Chronol
Doesnt spawn on this mode. Or rather saying, the gate is closed, but he probably doesnt even exist.

Vipenalt: Chronol
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620
HP: 1.246.067
Only spawns on "HIGH" boss spawn. He will be on the room called as "Drum Room", east side of dungeon, just at the start. He isnt hard at all, hits very low but has a LOT of HP, so will take a while killing. You will need to kill him to complete the Last Hope quest.
Special Note: This boss will drop no materials.


Chintien: Dimensic
Physical Attack: 1398 - 4194
Magic Attack: 2097 - 6290
HP: 1.130.684
Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Dimensic
Physical Attack: 2162 - 6484
Magic Attack: 3242 - 9725
HP: 857.511
Always will spawn too. Check the info on how to beat Chronol for his attacks. Only difference here is that he is on the so called "Drum Room", which is from East side of dungeon, opposite direction of "Chintien Room".
Just to remind, Physical AoE past 50% HP, be careful.

Soulbanisher: Dimensic
Physical Attack: 2129 - 6387
Magic Attack: 3193 - 9580
HP: 1.259.749
Only spawns on "HIGH" boss spawn. Similar to Lord of Percussion, he will cast a Physical Damage Area of Effect spell every 10 seconds once his HP goes bellow 50% (around the "BAN" of his name), and the range is so wide that you cant just heal from far. His attack is a lot stronger though, and not many can survive his last attacks, so Blue Bubble is a must here, the damage will start low, but the max damage will increase as his HP goes down, doing very high hits when he is about to die.
Besides that AoE attack, his only other attack is a Fire spell that he will cast constantly. I ADVISE you get a cleric with over 3k HP to bubble if you plan on killing this guy.
His room is just WEST from the first corridor with rolling balls (before the balls), past middle of dungeon.

Dimentora: Dimensic
Physical Attack: 1609 - 4826
Magic Attack: 2413 - 7238
HP: 2.478.280
Always will spawn too. First off, this guy has a LOT of HP, way more than any other bosses on this dungeon level, so be prepared for a long battle (10-20 minutes depending on your squad) and grab your mana pots/charms with you (for clerics and DDs).
This guy spawns on the end of the dungeon, on a big room i call as "Dimentora Arena", its a huge place just past all corridors with rolling balls. It has a few blue glass castles that disapear after a while fighting, do dont stand on top of them or you will be teleported to a random spot of the dungeon. Also, dont enter the glass area while it vanished, because it will appear back and you will get stuck inside.
Trick here is lure him away from the middle of room, into a corner, get the barb or herc to do this (anyone with high physical def works), so you can fight him in peace. Why? Because at 80% HP he will call for the "DaVinci" and 4 big guys will spawn on middle of room and roam there until the end of the battle.
Be extra careful when he mentions "007", will happen if the battle lasts over 10 minutes, his "aggro" will reset and if the DDs dont stop attacking, he will throw his AoE against the group.
About his AoE, it isnt a big deal, short range physical AoE centered on his target (around 10-15m), stay away from tanker and you wont get scratched from this fight. A single cleric can keep the tanker healed very well, no need for bubble, but you will need a lot of mana.

After you kill him, you can use the portal on the middle the room to get outside the Arena, you will be warped to near the corridor with the rolling balls, pay attention on minimap for patrols and enter the portal when they are gone. Keep going anti-clock wise and go north, until you reach "Snake Room" and kill the next boss.

Vipenalt: Dimensic
Physical Attack: 953 - 2858
Magic Attack: 1429 - 4287
HP: 1.303.861
Only spawns on "HIGH" boss spawn. If you followed my info above and got to this boss after killing Dimentora (or skipped him, but you are dumb), you will see this big green snake that looks like Empirean Slither from Tai Chi Shore.
All he does is cast Wood damage spells every few seconds, but any tanker can handle this. Be warned that past 50% HP, a few "clapping hands" will show EVERYWHERE inside his room, DO NOT RUN, they will not explode if you dont move (someone confirm me the condition of the explosions please). If you dont move, the hands wont explode, and only "bad side" of this is that the cleric mana regeneration will be cut to 25%, forcing him to spend more mana to keep healing.


Chintien: Substancia
Physical Attack 1571 - 4712
Magic Attack 2356 - 7067
HP 1.497.335
Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Substancia
Physical Attack: 3229 - 9685
Magic Attack: 4842 - 14527
HP: 1.036.873
Always will spawn too. Check the info on how to beat Chronol/Substancia for his attacks. He is on the so called "Drum Room", which is from East side of dungeon, opposite direction of "Chintien Room".
Just to remind, Physical AoE past 50% HP, be careful. A lot stronger than previous one, as expected.


Chapter 2: Symphony of Fate
Quote:
Fataliqua: Substancia
Physical Attack: 2291 - 6872
Magic Attack: 3436 - 10308
HP: 1.610.118
This is the first boss and always will spawn (like chintien), you also need to kill him to open the gate and progress on the dungeon. He has no AoE on squad mode.


General Feng: Substancia
Physical Attack: 1571 - 4712
Magic Attack: 2356 - 7067
HP: 2.246.002
Always will spawn. He has nothing special, just high HP and a magic AoE (starts at 80% i think? will confirm soon) that does always the same constant Water damage (its more an annoyance than an issue). Despite his Magic Attack value, the AoE will do like 300-500 damage (with 70% water resistance), so isnt anything to be worried about. He will also cast a AoE debuff that lowers your max HP.
PS: Im guessing the AoE damage is somewhat always his minimum magic attack, but numbers are actually even lower than that.

General Wurlord: Substancia
Physical Attack: 3098 - 9293
Magic Attack: 4646 - 13939
HP: 550.767
Always will spawn. Alright, THIS guy is the plain definition of "PAIN IN THE ASS", nothing else can describe him. Basically he has many lives, and have clones of him to make it even more annoying, forcing you to have a venomancer on your squad to pull the real one.
Every time he dies, 1-2 more copies will show near his spawn area to make it more confusing (and more impossible if you dont have a veno with you, seriously, dont even try). Note that he has a very low HP, but that is just to make up that you have to kill him FOUR TIMES.
And his magic attack is pretty high (Fire damage), so blue bubble is often necessary (think about the huge mana waste of that).
His clones are a lot weaker, doing about 1/5 of his damage, but have a lot of hp too and can be annoying when you have 5 of them at once, so you better get a veno to pull the real one from the crowd. The real one is the one that moves, all others are static.
PS: If you are killing this guy for his drops, you should consider doing it on single mode instead. Its just a big waste of time and mana for your clerics. I have done him a bunch of times now, and the time wasted doesnt pay the drops.

Cosmoforce: Substancia
Physical Attack: 2324 - 6970
Magic Attack: 3485 - 10454 (useless here)
HP: 2.447.853
Only spawns on "HIGH" boss spawn. The giant ape is on the second area of the dungeon (same as all bosses of this mode), careful when engaging on him because there are 2 adalwolf patrols that walk behind him, its wiser you pull and kill those 2 first.
There is no secret for this guy, he is pure melee physical attacks (he hits hard though).

Soulripper: Substancia
Physical Attack: 1162 - 3485
Magic Attack: 1742 - 5227
HP: 1.223.927
Only spawns on "HIGH" boss spawn. This guy is also very easy, he will only cast Metal damage spells, but no AoE or anything special. He actually hits weaker than 1-X bosses.
Quote:
Fataliqua: Naught
Physical Attack: 2553 - 7658
Magic Attack: 3829 - 11486
HP: 2.807.240
Always will spawn. Check the info on how to beat Substancia for his attacks.
He has no AoE on squad mode. His attacks are just a little stronger now.


General Feng: Naught
Physical Attack: 2183 - 6547
Magic Attack: 3273 - 9820
HP: 2.926.556
Always will spawn. Check the info on how to beat Substancia for his attacks.
AoE will start at 85% hp and go on doing same damage until he is dead (around 1k damage, physical now). Same for his hp debuff, which reduces more over time, but will never go past -25% hp.

General Wurlord: Naught
Physical Attack: 3879 - 11635
Magic Attack: 5817 - 17452
HP: 718.792
Always will spawn. Check the info on how to beat Substancia for his attacks.
Same thing, but now he hits even harder. Strong direct fire spells on his target, real one is the one that walks.

Cosmoforce: Naught
Physical Attack: 2586 - 7757
Magic Attack: 3878 - 11635
HP: 2.875.167
Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
His physical attack hits VERY high, so you robe users dont want to risk getting hit by him, will be instant death. Now he casts a self-buff that pretty much looks like he is sparking all the time, it will increase his attack and resistances (1400 damage got reduced to 1200). It can be dispelled but he recasts it every 10 seconds, so isnt really useful.

Soulripper: Naught
Physical Attack: 1293 - 3879
Magic Attack: 1939 - 5817
HP: 2.156.376
Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
This guy is tricky, he will spawn after you talk to a pillar, first 6 Elite Tigaeros will spawn and patrol around the room, about 5 minutes later the boss will show up and you can pull him (or kill all mobs first). Will attach a screenshot with one position you can stay before talking to the pillar (and kill the boss) that monsters wont bother you, just pay attention on minimap:
https://2img.net/h/i163.photobucket.com/albums/t...0610-18-05.jpg
Besides that trick, he just hits a little harder than Substancia version.

Astralwalker: Naught
Physical Attack: 1768 - 5304
Magic Attack: 2652 - 7955
HP: 4.000.000
Only spawns on "HIGH" boss spawn. This guy only spawns on Naught and Null, and he is another tricky boss.
After you kill Soulripper, the next portal will warp you back to Fataliqua room, and a blue bridge will show up leading to the plataform at the middle (dont goof around the bridge or you will fall). The boss himself doesnt hit very hard, but he will spawn minions as he is dying.
At 85% hp he will spawn a Fire minion (called Astralwalker: Fire).
at 60% hp he will spawn a Wood and Metal minion (Toxin and Lightning).
At 30% hp he will spawn a Earth, Water and Physical minion (Larva, Glacier and Naught).
Tip here is kill those minions before the boss hp goes too low, get a secondary tanker to hold on the boss while the squad get rid of those minions, or they will become a huge problem.
Note: Each minion will explode on a physical AoE when they die, be careful and prepare for that (clerics cast plume shell if you are squishy).
Quote:
Fataliqua: Null
Physical Attack: 3423 - 10269
Magic Attack: 5134 - 15403
HP: 3.524.119
Always will spawn. Check the info on how to beat Substancia/Naught for his attacks.
Need info about his attacks.

General Feng: Null
Physical Attack: 3004 - 9011
Magic Attack: 4505 - 13516
HP: 4.000.000

General Wurlord: Null
Physical Attack: 4948 - 14844
Magic Attack: 5937 - 17812
HP: 895.422

Cosmoforce: Null
Physical Attack: 3959 - 11875
Magic Attack: 4750 - 14250
HP: 4.000.000

Soulripper: Null
Physical Attack: 1980 - 5938
Magic Attack: 2969 - 8906
HP: 3.223.518

Astralwalker: Null
Physical Attack: 2532 - 7596
Magic Attack: 3798 - 11394
HP: 5.000.000

Ancient Evil: Lethal Vegeance
Physical Attack: 4558 - 13673
Magic Attack: 5469 - 16407
HP: 4.200.000
Quote:
Naught and Null Bosses:
They are PROBABLY very similar, i know Soulripper spawns on a different area and is somewhat harder due to mobs that spawn around him. But besides that i cant say much about the other modes. Once me and my squad start doing those modes i will post here (or other members give us info).



Soulbanisher: Substancia
Physical Attack: 3185 - 9554
Magic Attack: 4777 - 14330
HP: 1.526.201
Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
You will need a even better cleric than before on this guy, as his physical attack is insane. Not many people do this guy even at lvs 80-89. His magic attack also will hit the barbarian charm a lot, so be prepared, dont go with a barbarian without charm there or you risk getting him killed on 2 shots (unless you bubble since the start of battle).
Just to remind, Physical AoE past 50% HP, be careful.
His room is just WEST from the first corridor with rolling balls, past middle of dungeon, same as Substancia.

Shooting Aur: Substancia
(this is actually Dimentora, somehow they gave him 2 different names)
Physical Attack: 2045 - 6135
Magic Attack: 3067 - 9202
HP: 3.321.735
Only spawns on "HIGH" boss spawn. Again, a heck of a lot of HP, but is no different than Dimensic version, just near 50% more hp, slighly stronger attacks, no big deal.
Just to remind, short range physical AoE.

Vipenalt: Substancia
Physical Attack: 2018 - 6053
Magic Attack: 3026 - 9079
HP: 1.944.137
Only spawns on "HIGH" boss spawn. Again, will only attack with Wood element attacks, and past 50% HP the "clapping hands" will show up (DONT MOVE!), but besides that, his magic attack got a lot harder (double the damage than before) and might kill your tanker faster than you can heal. Either get better gear/tanker or use a secondary cleric to blue bubble the whole fight. But mostly he wont be a problem.
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Twilight Temple Drops Chart Empty
PostSubject: OMG!!!!!!!!!!!   Twilight Temple Drops Chart EmptyTue Oct 27, 2009 5:18 pm

WOW this is so looong hahaha! Laughing
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